using System;
using System.Collections.Generic;
using System.Text;

namespace Zsa.Emulation.Util
{
    public enum CpuEventType
    {
        InstructionProcessed = 1,
        MemoryRead = 2,
        MemoryWrite = 3,
        Interrupt,
        StackPush,
        StackPop
    }

    public enum DeviceHostEventTypes
    {
        FrameRendered = 1,
    }
}
